Freeslot
SPR_YOGP
SPR_PARM
SPR_PHND
S_PENNYGRAPPLE
S_PENNYRING
S_PENNYGRAB
MT_Penny_Grab
MT_Penny_Ring
MT_PENNYGRAPLE

Object MT_PENNYGRAPLE
#$Name pennygrapple
#$Sprite YOGPA1A5
SpawnState = S_PENNYGRAPPLE
Radius = FRACUNIT
Height = FRACUNIT
Flags = MF_NOGRAVITY
MapThingNum = 3565

Object MT_Penny_Ring
#$Name penny1
#$Sprite PARMA0
SpawnState = S_PENNYRING
spawnhealth = 1000
Radius = FRACUNIT
Height = FRACUNIT
Flags = MF_NOGRAVITY
MapThingNum = 3566

Object MT_Penny_Grab
#$Name penny2
#$Sprite PHNDA0
SpawnState = S_PENNYGRAB
spawnhealth = 1000
Radius = FRACUNIT
Height = FRACUNIT
Flags = MF_NOGRAVITY
MapThingNum = 3567

State S_PENNYGRAPPLE
SpriteName = YOGPA1A5
SpriteFrame = FF_ANIMATE|A|FF_FULLBRIGHT
Duration = -1
Next = S_NULL
Action = None
Var1 = 3
Var2 = 3

State S_PENNYGRAB
SpriteName = PHNDA0
SpriteFrame = A|FF_ANIMATE
var1 = 1
var2 = 3
Duration = 3
NEXT = S_PENNYGRAB


State S_PENNYRING
SpriteName = PARMA0
Duration = 1
NEXT = S_PENNYRING


